© 2019 KalqueLord, Inc.

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The Battle to Conquer Math Begins Here

Transforming education into an epic, dragon fighting adventure. 

 

Experience.

Drawing on the proven talents of a veteran team composed of best-selling game designers, KalqueLord is built on the premise that adventure and learning should go hand in hand. Our mission is to engage students with striking, high-resolution art, epic narratives, and proven gaming principles woven together to provide an educational experience that rivals the addictive drive of the world's most popular games - and we believe an addiction to learning leads to success in all walks of life.

Heralding the dawn of a new era: 

 

Addictive Learning

Empathy.

Emotionally connecting with our audience is a necessary part of our strategy. Many on the team have personally battled the challenges of attention disorders, and have children in the middle of this fight. This means that we understand the challenges that stand between traditional education and active, willing minds. Rather than medicate the problem, our tactic is to embrace it - using the unique elements that only games present to help students bridle and control their focus.

Cure the game - Not the players

KalqueLord provides a dynamic learning experience, engaging students with all the excitement, color, and driving action of the most popular games in the world.

Captivating Narrative

An epic, exciting, and unique fantasy adventure, penned by our own best-selling author, is woven into the gameplay experience so that every player feels like a true hero.

Superior Art & Graphics
Enter an enthralling world of Fantastical Realism - unrivaled by anything existing in the educational arena.
Learning - Personified

Each adventurer creates and continually upgrades a unique avatar which establishes user agency, ownership, and depth, while creating a permanent bond.

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'Pathfinder'
Mark Ragno

Founder & CEO

Diagnosed years ago with ADHD, having a natural distaste for authority, and hailing from a family of educators, Mark has been passionately engaged in the battle to bridge education and gaming since his own children first started school. His strategy to bring high-level game designers in sync with the latest in educational software has resulted in the revolutionary next generation in Addictive Learning - Kalquelord

'Vanguard'
Ben Reichert

Studio GM

A producer with over 8 years of experience in game development and start up incubation, Ben was Head of Studios at the University of Advancing Technology, and Assistant Director Arizona State University’s pioneering Center for Games and Impact.

'Ranger'
Gabe Kruse

Dir. Growth Strategy

As the Head of Growth and cofounder for esports company, DuuL Software, Gabe has created a dynamic web platform that allows video gamers to play online tournaments. It is an all-encompassing solution that integrates multiple game titles and social media sites, giving every gamer the opportunity to participate in building a competitive community.

'Pixel Pirate'
Chris Wood

Art Director

A veteran in the game industry, Chris has lent his unique style to some of the best selling games of all time, including Halo 2, Halo 3, Call of Duty: World at War, Left 4 Dead and Pirates of the Caribbean Online. With over two decades experience working with the largest studios in the world, Chris is excited to focus his talents on this new frontier.

'Rookbane'
Cameron Dayton

Creative Consultant

With over 20 years designing, writing, and directing blockbuster franchises from Activision, Blizzard Entertainment, Epic Games, and Electronic Arts, Cameron knows how to build games that last. His work has been enjoyed by tens of millions of gamers, leaving an indelible mark on the pop-cultural landscape. In addition to game development, he is a best-selling author and entrepreneur

"I HAVE BEEN INSPIRED..."

I have been inspired by your project. I believe the future of education will be online and the software needs to engage all aspects of learning. The biggest  challenge is to draw the line between gaming and teaching the content. I believe your platform does that, perfectly.

- Cassandra M.

"... PURE GENIUS"

I have watched KalqueLord develop from an idea to an amazing method of teaching. In my years as an educator and school administrator, I have never seen a program that has attracted the attention of this younger, more technologically superior generation. Mark has hit at the heart and soul of this generation whose second language, naturally acquired, is technology. This game has created an opportunity for students to obtain math skills in a way that they are accustomed...

KalqueLord is pure genius."

- Janet R.

The Team

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