8 dragon bosses. 7 magic gems. One legendary quest to master 3rd grade math. This is not a worksheet in disguise. This is a real game where the math is the sword.
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Most "educational" games feel like medicine — a thin disguise for a worksheet. Kids know it. That's why they stop playing.
KalqueLord is different. The math isn't tacked on, it's built in. You can't defeat a dragon without mastering what it guards. When a 3rd grader collects the last gem and unlocks Totalus's crypt, they've just passed a comprehensive math assessment. They had no idea.
"The curriculum integrated into the main storyline ensures students have ample opportunities to reach mastery and gives teachers an abundance of data." — KalqueLord Design Document
Eight dragons. Eight territories. Seven gems. One final vault. Each dragon guards a math unit, you master the unit, you defeat the dragon, you claim the gem. Collect all seven and face Totalus.
Each dragon guards one math unit. Start with the level that matches your current skill. No two quests are exactly the same.
Answer math challenges to advance. Each correct answer is a move. Each mastered standard unlocks new abilities.
Each dragon boss requires demonstrated mastery of its full unit. Defeat it, collect the gem. Its territory becomes yours.
Collect all 7 gems. The vault opens. Face Totalus. Conquer it. The title flashes before you: YOU ARE... KalqueLord.
The KalqueLord game board — six dragon realms, one final quest.
Seven outer dragons guard the math units. Defeat all seven and their gems unlock the crypt of Totalus — the final boss, the comprehensive challenge that proves complete mastery of 3rd grade math.
Aligned to Common Core and Arizona State Math Standards for 3rd Grade
Every 3rd grade standard, wrapped in a game your students will ask to play. Built-in assessment data. Zero prep once you know the rules.
Your kid spends 3 hours on video games and 5 minutes on homework. KalqueLord makes math the game.
A full 3rd grade math curriculum in game form. Engaging, self-directed, standards-aligned.
Classroom sets available. Built to give teachers the data they need and students the engagement they deserve.
Full-color illustrated map of the valley and dragon territories
Hundreds of problem cards across all 7 math units, tiered by difficulty
Illustrated boss cards with attack values and special abilities
Physical gem tokens — collect all 7 to unlock Totalus
Player pieces for 2-4 players, each with unique starting abilities
Special ability cards that give players advantages in dragon battles
Custom dice, health tokens, and power markers
Standards alignment, assessment guide, and classroom implementation tips
Every quest begins with a choice. These are the planned pledge tiers for our Kickstarter launch. Early backers lock in the lowest prices before we go to retail.
"My students begged to play it again the next day. I've never had that happen with a math activity. Ever."
"The dragon-boss structure maps perfectly to the curriculum. It does the differentiation work for you — kids naturally find their level."
"My son has never voluntarily done math outside of school. He carried the game to the kitchen table at 7am on a Saturday."
"The gem collection mechanic makes the kids want to do every unit. I've never seen students choose the harder dragon on purpose before. Now they do."
KalqueLord didn't start with a business plan. It started with a question: what if the thing kids feared most in school became the thing they couldn't stop talking about?
Mark built the first version in 2017. He spent years refining the world, the dragons, and the mechanics with real students and teachers. Every element exists because it worked in an actual classroom.
Seven years in development. What you're backing isn't an idea. It's a game that already exists.
Get on the list now. Early backers get the best prices, first access, and the satisfaction of knowing they helped bring KalqueLord to classrooms everywhere.
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We'll be in touch when KalqueLord launches. Get ready to slay some dragons.
Questions? pathfinder@kalquelord.com